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Game Projects

These are the games I'm most proud of that I've made in the past 5 years. I've been diving into game development and design on and off for the past 15 years, both digital and tabletop.

I started making flash games way back in the early 2000s and around the same time began getting heavily into Dungeons & Dragons and other TTRPG games. After that I spent time with the Unity Engine joining the occasional game jam but never quite able to commit fully to my passion project. These days I'm full-time with Godot and make assets primarily with Blender, Photoshop and Aseprite.

Project Cursed Palemire

A roguelike RPG dungeon crawler I am currently working on. Playable build not available yet but stay tuned via the devlog.

GodotGDScriptAsepriteBlender

Pull Yourself Together

A 2D platformer I made for a Metroidvania-based game jam in 2022 with some unique body-part swapping mechanics. Every asset in this game is hand-made in aseprite from scratch. skittlegirlsound provided background music for the levels ,and menu/credits music is by Luke Holizna. I spent a few months extra polishing the gameplay demo, but it remains a demo still. You play an easily-broken robot who must keep themselves together while trying to escape danger in an underground cave system.

UnityAsepriteC#2D PlatformerMetroidvania

The Providence Phenomenon

Horror adventure game with puzzles and dialogue. Based on old-school PC point and click adventure games. This was made in just 2 weeks for an Adventure Game Jam in 2023. Another developer (John Kruchowski) helped with level design, puzzles and bug fixing. I made the 2D assets such as portraits, UI elements, in-game environment textures and wrote all of the dialogue.

UnityC#First-Person3D/2D AssetsHorror Atmosphere

Glowbug

A very simple arcade-y game I made for another game jam in 2022 called Low Res Jam. The challenge was to build a game with only 64x64 pixels in the entire screen. You move around and must eat smaller/equal sized bugs to grow bigger, while avoiding bigger bugs.

UnityAsepriteC#

"Each language has its purpose, however humble. Each language expresses the Yin and Yang of software."